
Rendering, interactive vegetation, VFX and editor systems for an atmospheric exploration game.
- Rendering
- Shaders, vegetation and VFX
- Editor tools
- Unity production systems
Unity Technical Artist · Independent developer
I build rendering, shaders, performance tools and production pipelines in Unity. I also finish and operate my own games.
Unity rendering, performance and tools proven in production and shipped products.

Rendering, interactive vegetation, VFX and editor systems for an atmospheric exploration game.


Unity diagnostic tool
Scene readability and perceptual contrast checks in the final rendered frame.
Read the tool breakdownProduction notes, breakdowns and honest postmortems.