Building and releasing together
My partner and I built and released the project together over eight months. After launch, I took over live operation and support.
The technical art pass
I improved level readability, optimised addressable content, worked on every shader and release build, and adjusted the product using CTR and revenue data.
Release and live operation
The game shipped on CrazyGames and Yandex Games, reached a 9.1 rating on CrazyGames and now runs as a live product across browser and mobile platforms.
