About
Egor Nikolaev
Unity Technical Artist, independent developer and the person between art and code.

What I do
I build the visual and technical systems that let a game look intentional without losing performance or slowing the team down. My work covers rendering, shaders, VFX, profiling, Unity editor tools and production pipelines.
I currently work on Renatura at StudioAves and continue to develop and operate my own released games.
How I work
- Measure performance instead of guessing.
- Build tools for repeated work, not one-off heroics.
- Treat visual direction and frame budget as one problem.
- Document what failed as well as what shipped.