About
Egor Nikolaev
Unity Technical Artist focused on rendering, performance and tools. I also ship and operate my own games.

What I do
I build the visual and technical systems that let a game look intentional without losing performance or slowing the team down. My work covers rendering, shaders, VFX, profiling, Unity editor tools and production pipelines.
I currently work on Renatura at StudioAves and continue to develop and operate my own released games.